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- From: "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi>
- Date: Wed, 7 Feb 96 16:00:08 UT
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- Subject: Re: Demo/game to OS friendly part II
- Message-ID: <38232339@kone.fipnet.fi>
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- > For the native graphics you would use QBlit() most often.
- > You would also try to avoid the interrupt overhead for small blits.
- > The cycles wasted in WaitBlit() could be less than the time spent
- > for interrupts.
-
- In what kind of class the cross-over point is?
-
- -- _
- a Stellar programmer _ //
- "Amiga - back for the future" \X/
-